A SHORT FILM

Hexagon Valley is an animated short film I created for my Final Major Project at the University of Huddersfield. The animation centres around a robotic dog and explores how an AI may act if given sentience. This project pushed my knowledge of the 3D medium to the limit and in order to bring the animation to fruition, I had to use all the skills I acquired while studying Graphic Design and Animation. Hexagon Valley was my first collaboration project and the sound design was all done by Amy Farrington.

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CHARACTERS

//MURPH

Murph is the main character of Hexagon Valley and easily gets distracted as a consequence of his constant curiosity.

His model was modelled and rigged in Blender and textured in Substance Painter

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//THE DRONE

The drone serves as an interface for the human to control Murph during his expeditions and features a hologram above it to guide Murph via exploiting his curiosity.

 

The drone was modelled and rigged in Blender and textured in Substance Painter.

 
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STORYBOARD

 
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EARLY ENVIRONMENT CONCEPTS

 

At the start of the project, I created a concept environment for the dog which acted as a style frame during the development of the final environment.

This concept was textured entirely in Blender and then enhanced in Photoshop with fog and particles. In contrast, the final valley environment seen in the animation uses Megascans as a base for the rocks and ground. This added extra realism that would otherwise be difficult to achieve manually during the timeframe of the project.

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ACCOMPANYING ARTWORK

Hexagon Valley took around 8 months of work to produce from conception to the final product. For a more detailed view of the project feel free to download the development document.

 

Thank you for viewing!